Rance Quest Magnum (Intro & Guide) – Visual Novel Primer


Hello friends! This will be a new series of videos I plan
on doing covering visual novels. Rather then an in-depth review, Visual Novel
Primers will be a series of more informational videos where I go over a quick overview of
a VN , a bit of background to what it’s about, and any tips and tricks if there is
a gameplay portion like in the game we’re looking at today Rance Quest Magnum. By the end I hope you will have a good grasp
on the game, as well as feel fully equipped to reach the end with no problems I was trying to wait for some sort of announcement
date before doing a video on this, but since MangaGamer seems to be taking forever with
their editing of the translation I’m assuming it’s just going to be announced sometime
soon, so I hope this will help anyone who plans on playing it, or entices anyone to
play it when it comes out. Before we get started, lemme just slap this
real quick. I’ll be using this stamp in the future to
indicate if the game I’m about to talk about contains adult content. While the video itself will contain no such
content, the game in question does have these elements, and I leave it to the viewer discretion
as to whether they decide to play it. Unless stated otherwise, I recommend the game
regardless of whether this 18+ content exists in the game or not. Also, while I’m using the japanese version
for the footage, the english version of the game will probably be use the latest 2.082
TADA japanese version for translation. That said, I’ll release another video update
regarding any big MangaGamer version changes if they exist. With that outta the way, let’s get started. Rance is a long-running series by Alicesoft
since 1989, making it a franchise only two years older than Final Fantasy of all things. Rance is a series of humorous visual novels
RPG game hybrids that act as a parody on the classic RPG formula. Rather than the hero being the do-gooder whose
pure of heart and saves the innocent, The Rance series instead follows the adventures
of the titular protagonist Rance, a young adult adventurer whose goal in life first
and foremost is to bed every fair maiden of the land. With an extremely skewed moral compass, an
ego bigger than most major nations, and a mindset that not even the highest demon lord
can predict, Rance generally does whatever the hell he wants as he rampages from nation
to nation. Whether that range from burning villages to
bringing a tank to a swordfight. What the series excels in is a surprisingly
deep gameplay that drastically changes between games, a very impressive amount of world building,
and some of the funniest character interactions between Rance, and the rest of the cast who
are more typical RPG characters who can’t seem to fathom how one man can be so capable,
yet driven by something so seemingly stupid. Every game in the franchise follows Rance’s
adventure in an episodic manner, with Rance Quest as the 8th entry in the mainline series. While the series is one continous story, each
game in the series can be enjoyed independently as it’s own adventure with a satisfying
conclusion. The magnum at the end is the expansion released
later with more content, more characters, and most importantly of all, another main
quest to experience! Luckily the english version will release it
together with the main game. Rance Quest continues right after Rance’s
previous adventure in Sengoku Rance. After conquering JAPAN and defeating the Majin
Xavier, Rance embarks back to his hometown in the free cities, in order to search for
a cure for his companion Sill who has been eternally frozen by the Demon King’s Magic. A certain rumor floats around regarding a
hidden Kalar village and how the Queen is the foremost curse expert in the world. While Kalar are known for their reclusiveness,
perhaps even they may be won by Rance’s uh, massive charm. Rance Quest, unlike previous entries in the
series if you’ve played them, acts like a compilation of sorts, which is both its
biggest highlight and biggest weak point. While there is a main storyline with the Kalar,
and later with the AL Church in Magnum, they are but one of the many quests that make up
Rance Quest. The game is comprised of over a two hundred
mini-adventures for Rance and his companions to go through. Due to this, Rance Quest allows you to play
with a cast of over 65 Characters from all over the series, with some fan favorites as
well as plenty of small-time members who have only appeared once in the series. At the same time, there also isn’t really
much an overarching story aside from the two main storylines that only comprise a small
portion of the quests. That said, it is still a ton of fun for fans
of the series who get to interact with tons of characters they recognize, and for newcomers
to get a glimpse of the many characters that make up the Rance universe. The game is also nice enough to have a little
encyclopedia that updates whenever you meet someone new so you can catch up on who they
are how Rance met them if you don’t remember. The general gameplay flow in Rance Quest is
as follows. You start the main hub screen, where you can
select four options. From left to right, Rance Castle where the
various characters in your party can interact with Rance and get extra skill points. Old Lady Frost’s shop where you can purchase
stat upgrade items, weapons, armors, accessories and items. The party management screen where you can
select which characters to put in your initial party, equip them, as well as bench characters
in the 2nd army reserves. Finally we have the quest screen where you
can select from the various quests you have available, with more unlocking upon doing
other quests or achieving certain objectives. Some quests are purely talking between the
characters with a reward at the end, while others include the battling and adventuring
portion of the game. Upon selecting a mission, you go through a
lengthy introduction where Rance interacts with his companions or quest giver as to why
he’s at the location, for example in quest #40, Rance hears about a beautiful women above
level 35 in JAPAN, finds out it’s Kenshin and she hasn’t come down the mountain in
over a month, and decides to go meet her himself then realizes what a terrible idea it is as
his companion Alkanese freezes since she is wearing a tank top and a skirt to a blizzard*
afterwards you are placed the meat and bones of the gameplay. You control a cute SD Rance as he walks through
the various maps. There is a encounter bar at the top left. As you move through the maps the bar fills
up, and moving a couple of steps after the bar is full will lead into a battle. After completing a battle the encounter bar
will increase allowing you to move further until you hit another area and it restarts
back to it’s base level. Dialogue scenes are interspersed throughout
the adventuring portion, whether it’d be before story combat, upon reaching green storyline
star markers or moving to new areas. In Combat there are two important aspect,
first one being that all skills (including basic attack) are limited in number of uses
which only replenish at the end of a quest. Skills are separated by color, with Red as
offensive skills, Blue as defensive skills, Yellow as equippable stat bonuses, and white
as passive skills that are always active. So while you may have a really strong attack
like this one which does double damage, you only have a couple uses which you should save
when reaching a boss. The number of attacks a character has is decided
based on both their class, and the amount of skill points you invest into that attack. Using attack 1 as an example, warrior class
with the sword icon have an initial 8 attack 1, while rangers with the key icon have an
initial 6 attack 1. If I spend 5 skills points which you receive
a set amount every level up, I can get an additional use of attack 1 at 9 uses, however
the investment will take additional points. there are exceptions however like with Rance
having a whopping 16 attack 1 instead of the initial 8 uses. Back to the combat, your party will always
have a 3 frontline 2 backline arrangement, although enemies are free to have a 2-3 arrangement
instead. The type of weapon and attack you use determines
whether you can hit from the backline or the enemy backline. Spears, magic attacks, and archers are able
to hit any target while any other melee weapon like Swords Hammers, Daggers and fists able
only to hit the frontline. Of course weapon skills are different with
hammer having tons of AOE, swords having a row slash skill and so forth
The other important aspect is that all battles aside from ones important to the quest, all
have a set time limit. At the end of the time regardless of whether
you finish the battle or not, you get the exp for all enemies defeated. This also means that even if you spent all
your strongest resources trying to kill a hard enemy, but they are still barely alive
at the end, all those strong attacks have been wasted. Back to the overworld map, there are several
different markes you’ll come across during adventuring. Purple Circular dotted lines are traps that
may contain various bad effects like hp loss, skill usage reduction, all the way to removing
a random character in your party. Red spiky thing are enemy encounters that
are stronger than the average random encounter, light blue shapes are exp bonuses for the
rest of the quest, and Yellow virus looking thing for increased bonuses at end of mission. Blue spiral spheres fully heal the party but
do not replenish skill usage. Coins give you that sweet money, and chests
contain random items with red ones ones being locked, requiring a ranger, or alotta luck
to open without exploding and green which are set items for the stage and no trap. As to the important ones, Purple doors indicate
moving to the next area in the quest, and Green stars with exclamations indicating an
important dialogue event, while red stars with exclamation marks indicate an important
battle for completing the quest. Green doors allow you to escape a quest and
retain all treasure found during the quest (as failing a quest makes you lose all treasure
found, although you do keep money and exp earned. Finally you can switch characters in your
party a set amount of times during a quest depending on your charisma level, which only
raises by completing quests. Each level allows the player to switch characters
during adventuring and in battle, however when switching in battle every switch takes
a point, while outside of battle you can freely switch all members of a party by using only
one point. Putting it all together, the general flow
of gameplay involves moving from map to map during the quest via purple doors, conserving
attacks and switching out party members when they run out skills fighting battle after
battle. While moving from area to area, look for the
red or green star with exclamation mark to finish the quest. After finishing a quest, characters in the
final party get exp, and all items can be identified for gold, with each identification
costing 100 more. After sorting out new equipment, putting new
characters in party, you are then ready to start the next mission. That should enough to get baseline of generally
how the game plays, however if you want to get to some more in-depth info to help you
beat get through the game relatively painlessly, keep on watching! Here I plan on going over all the information
I wish I knew before playing the game, and all the tricks you’ll need to reach the
end of the main storylines and beyond. First off, due to the nature of skill usages
limitations, how many battles you tend to go through in a given quest, and random bad
events that occur, I would train around 15 characters to use, with 10 being the minimum. Out of the 15 characters I would also designate
a main team of 5 characters that are trained the most to deal with boss fights. Having a solid backup is great when one member
gets removed due to traps, or just having another group of 5 units or so to deal with
half the stage so your main team can beat the boss is fairly important. Rance can be used for a majority of battles,
and then removed to reserve like 3 strong attacks for the boss. Make sure to include at least 2 rangers in
your armies, as they have the capabilities in order to disarm traps and open boxes, both
of which is very important in terms of progression since some traps have a chance to straight
up remove a character from your party. This can be extremely detrimental when someone
like Rance is removed. One guard in your party is also beneficial
for their ability to cover squishier allies like mages from attacks. Rest of the parties you really can just pick
your favorite looking characters, as anyone can become viable with enough investment. The only character you are pretty much required
to use is Rance since many quests he’s a forced participant, which isn’t a bad thing
when he’s rightfully the best character in his own game. That said, not all characters are equal, so
here are some recommended characters for starting out. For rangers: I’d recommend Suzume who starts
with 2 extra attacks, assassination, and later gets an additional 50% physical resistance,
and Crane, a ranger who specializes in utility with trap disarms and chest unlocks, as well
as being the only other character in the game aside from Rance to have escape, and the only
character able to guarantee it doesn’t fail. Together Rance and Crane can escape 5 encounters
which is invaluable when you are running low on skills and near a exit. For fighters, outside of Rance, I highly recommend
Uesugi Kenshin as straight up one of the best frontliners with high base stats, a unique
super buff and crazy strong 8-hit super that can be used once per a quest and a white passive
skill that reduces the number of encounters you face in a mission with a difficulty lower
than your party average level. If you do decide to use her, I also recommend
her two retainers Katsuko and Torako, who are great since they get unique buffs when
they are fielded together which allows the retainers to full heal before battle, and
get double exp until level 50 (a level in which you’ll probably have beaten the main
storyline once already.) Torako is great since she has a high usage
aoe magic attack while Katsuko is a standard fighter. For a healer, the best choice is Crook Mofus,
practically the heroine of the Magnum expansion. She comes with a free trap disarm and chest
unlock which is usually exclusive to rangers, as well as access to all the healing in the
game, and the ability to equip a hammer and be a decent frontline healing fighter as well. Best of all, she’s one of the earliest characters
you acquire. Her only rivals in the healing class are either
much weaker on average (like Sera) or are similar but gotten too late in the game to
really matter. As for mages, spartas, Archers, and Guards,
really up to you, just pick whoever you think is best, whether that be solely by looks or
how much you enjoyed them in previous games. Any magic with a high magic ability like Shizuka
is good, Kibako is a great sparta whose stats eventually surpasses even Rance’s, while
I personally think Uruza is an amazing archer with unique team buff skills and I like her
character. Finally for civilian there is really only
one choice that is uniquely good, and that is Atago, as she has both the handy skill
which gives a 20% exp bonus after battle, and more importantly the dance skill which
restore skill use of other allies in battle, something which only she has. Outside of that, civilians in general are
the only characters that can learn the monster handling skill which allows them to equip
really strong monster gals you can capture, which greatly increases their damage (with
Captain Vanilla for instance generally doing around 1k damage). Moving on to weapon types and classes I didn’t
already cover. There are 7 weapon types in the game, with
classes restricted to specific weapon types. Upon learning the corresponding weapon knowledge
passive they get access to that weapon’s skills, Short Swords are the run of the mill
weapon, excelling in hitting multiple times accurately and have a skill that has a high
chance to stun, used by Rangers as they don’t have access to Swords the classic weapon of
all fighters as the stronger ones are only usable by them. Swords are strong, with only a small hit to
accuracy, sword users have access to a row slash attack, and an all-out slash that deals
2x damage. Hammers have a crazy high attack power, and
an in-built chance to stun, but suffer from a hit to accuracy. One skill gives an aoe stun attack while the
other is a highly inaccurate but really powerful attack, the choice weapon for frontline healers,
or just a strong fighter. Spears are accurate versatile weapons, the
only fighter and guard weapon able to hit across the backlines. Weapon skills involve multi-hit and an odd
self-buff attack. Nice to have one in the party to finish off
any stragglers the mage didn’t clear. Bows are exclusively for archers, with a decent
attack and ability to hit from backrow. Two skills are a AOE one-shot attack that
takes them out of the battle afterwards, and a 2-7 random multi-hit. Great to pair with a mage in the backline. Staves are the mage exclusive weapon, they
give magic attack, and that’s really about it. Mages are more based on what element they
specialize in which all generally have single target and aoe. Finally Gloves which are the exclusive weapons
of sparta with okay attack and good accuracy and the ability to break guards. Spartans are more reliant on their innate
better stats then weapon stats. The weapon skills are one that lowers the
defense of an opponent by a third, an element punch that auto-picks the weak element, and
the ability to 3x humanoid opponents, which is a good majority of the game. When you decide on which weapon you want the
character to use, immediately max out the corresponding weapon knowledge skill as it
greatly increases their power output, increasing both accuracy and damage. As you increase your character’s level,
you’ll gradually gain access to stronger and stronger weapons and armors in the shop
which are all level locked. Everytime you purchase a weapon, the rank
of the weapon increases. Every increase in rank leads to an increase
in the equipment stats Reaching the max rank of 9 leads to unlocking the powered up version
of the weapon which usually has a slightly higher level cap. This is important in that unlocking these
stronger weapons in the shop make them available to be picked up in chests during adventuring,
increasing the overall quality of drops in the game. These rank stats stack with the rarity stat
increases you find on equipment in red chests. Generally speaking, if you have alot of characters
wielding a type of weapon, and you have spare cash to spend, it’s always a good idea to
max it out. The difference while not huge, is still fairly
noticeable. On additional note, all spare garbage items
you collect should be donated to the shop as they unlock additional items for purchase,
as they only sell for 10 gold a pop regardless of how good they are. Some ofthe most important unlockables are
the A and B rank growth items. While weapons and armor are fairly self-explanatory,
growth items need a bit more explanation. Growth items are stat boosting items that
can be made permanent. This process can only be done through Rance’s
curse, unfortunately Rance can only wield his hyper weapon on the ladies if the person
in question is above level 35 For characters who are below level 35, a growth item can
be bought at the item shop that raises their level cap by 5 per use up until 35, and an
item called jewel or houseki can be traded in Quest 80 for a +10 level cap item that
go past the 35 level cap. *These growth items become permanent upon
equipping unlike other ones.* The first time it happens, Rance’s companion level is reduced
to 1 with all skill points reset and most importantly whatever stats the growth item
gave the character is absorb permanently, allowing all characters to become pretty strong,
although there is a limit to how much each stat can be raised. Each subsequent repeat reduces the character’s
current level by 5 while raising the cap of when Rance can repeat the process by 5. First 5 times increases skill points permanently
by 2, after which it stops at 10 extra skill points. As of magnum this stat item absorption and
level reduction can be done regardless of gender, where it’s assumed magic and pixie
dust is how it works. Finally, if a character is max level, their
level will increase by 3. Time to talk about Lia whose special enough
to get her own section I didn’t mention her in the recommended character section since
Lia is used for her unique passive rather then any combat potential. she is the only character in the game with
a passive skill that doubles the charisma gain you get if she is in your active party
at the end of a quest. Normally when you complete a quest you get
whatever charisma reward is initially listed, and each subsequent run will offer half of
that charisma repeating until it reaches 0, however by using Lia you empty out the charisma
reward in one go. Once you have Lia, right before finishing
the final battle of a mission or reaching the final event star, swap her into your team
for the extra charisma gains. Lia herself is a mediocore character as her
only use is a unique aoe lightning attack which fires 3 shots initally, and 6 when maxed. Unfortunately civilians have trouble equipping
any good weapons so her attack ends up not being very strong. Getting every bit of charisma is important
if you plan on going to World 2 World 2 is Rance Quest’s new game plus function. Once you beat the last magnum storyline quest
and the extra boss in quest 114, you can choose to move on to the hard mode of the game. All previous characters, stats, equipments,
shop progress and one third of your charisma rounded down is retained. However all quests have to be unlocked like
you did the first time. In World 2 is really meant for those who really
enjoyed the game and want to see characters grow strong and stronger. The only extra content is some new weapons,
a harder extra boss in World 2, and the super final boss Goddess Alice in World 3. At that point though I’d just move on to
the game in the series. With all that I hope you feel equipped to
play Rance Quest with full knowledge of how to effectively navigate through all the systems
of the game. I’ve tried to detail as much information
as I think was important rather than talking about the games pros and cons. If you are looking for more information about
the game, I left a link to the Rance Quest wiki page in the description below. First off, my bad for taking a bit longer
then I said I would, after getting back from my trip many pressing matters came up and
I didn’t have time to work on the video. Anyways, If you want me to cover any of the
other games in the series or make a primer on a entirely different series, throw me a
comment. As always, if you like or dislike the content
the buttons are down below, and if you’d like to support and stay update to the next
video, tap that subscribe button by clicking the logo and hit the bell icon that appears. With that I’ll see you next hopefully next
week, and Merry Christmas and Happy Holidays~

8 thoughts on “Rance Quest Magnum (Intro & Guide) – Visual Novel Primer

  1. Oh shit, sweet. I've been really wanting to play this one, but the language barrier here made it a lot harder than playing, say, 9. Good to finally have some insight on this one, so thanks for the good work.

  2. I can't believe that you didn't mention that the leftmost character in the top row gets a slight speed buff, smh, newcomers are gonna get slaughtered.

  3. Also, I’ve completed quest 114, but for some reason 115 isn’t being unlocked. Do you know why that is? I’ve also completed all the other main quests as well.

  4. I would like to see more Rance and Alicesoft content from you, always a joy to see people talk about their games in depth!

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