Also… I hit subscribe and hit the bell every time you told me to, but for some reason, it just kept subscribing and then ubsubscribing me… I'll hit the subscribe button 12 more times and see if that works.
Thanks for sharing your knowledge and experiences on the subject. I'm a solo dev and have self published a couple small games/apps on the play store but intend to publish a serious piece on Steam for PC in (hopefully) about a year. You generously pointed out some stuff to look out for, but I was also hoping you might cover what benefits a publisher provides and what kind of differences they can make versus a self publisher. BTW, just learned about you from your talk with Tim yesterday. It was definitely more of a… introspective talk than I was expecting lol but still very good. Keep up the great work!
I'm curious. How are you sure you are getting paid right? When you get a publisher, they're the ones that publish your game? How does that work? How will they share the sales numbers of your game?
This is definitely good advice for starters, hopefully it'll help a lot of people. And thank you for sharing! <3
Would you by chance have some advice for Kickstarter (or similar websites)? I find it hard to figure out what is and what isn't important to write on there, describe or show pictures of or what information would be considered too much or unnecessary. Although I guess it differs based on what you want support for.
I am just about to finish my first android game that i plan to release,do i really need a publisher or running some ads on insta/facebook will be enough to get some downloads?
I LOLd so hard
this guy basically screw himself.
dont sign if you doesnt know the content ?
Internet Protocol?
Hooked on your channel man, im an indie dev of 25 yrs, but still learning a lot from you, thanks.. so much fun watching it all too
the guy that didnt play it was steam right ? xD
Also… I hit subscribe and hit the bell every time you told me to, but for some reason, it just kept subscribing and then ubsubscribing me… I'll hit the subscribe button 12 more times and see if that works.
You earned your like when you said, " They can rip you a new butt hole." hahahahahahahahah.
Ok so do the publishers have a say in the what is put in the game? Such as micro-transactions
Billy´s balls
I'm 18 and thanks
This is why I'd never make deals with publishers: Because I wouldn't risk this
EDIT: The only publisher I want is me
hey thank you for posting all these videos! very glad to hear some insight from an experienced developer!
I hit the bell. And then I left a comment.
Are you a wizard???
Thank you for this. It is extremely helpful. Really, this is huge for me. Thanks so much
1 dolar u get 25 cent 😀 if u have publisher plus Tax ur country on EU plus US tax plus 30% steam and last u get publisher 50/50
I hit the subscribe and hit the bell 😀
Thanks for sharing your knowledge and experiences on the subject. I'm a solo dev and have self published a couple small games/apps on the play store but intend to publish a serious piece on Steam for PC in (hopefully) about a year. You generously pointed out some stuff to look out for, but I was also hoping you might cover what benefits a publisher provides and what kind of differences they can make versus a self publisher. BTW, just learned about you from your talk with Tim yesterday. It was definitely more of a… introspective talk than I was expecting lol but still very good. Keep up the great work!
Pinstripe amazing game
I'm curious. How are you sure you are getting paid right? When you get a publisher, they're the ones that publish your game? How does that work? How will they share the sales numbers of your game?
Man, I don't know if I could ever sell my IP, because to me that's like selling a piece of my soul.
Where do you get the ideas for your games?
This is the most rewarding video I’ve watched concerning game development all year
Words can’t express how thankful I am
This is definitely good advice for starters, hopefully it'll help a lot of people. And thank you for sharing! <3
Would you by chance have some advice for Kickstarter (or similar websites)?
I find it hard to figure out what is and what isn't important to write on there, describe or show pictures of or what information would be considered too much or unnecessary. Although I guess it differs based on what you want support for.
I am just about to finish my first android game that i plan to release,do i really need a publisher or running some ads on insta/facebook will be enough to get some downloads?